Coalitions are enclosed in { and }. You can separate coalitions anyway you like, e.g. by a comma and a space. Whitespace characters (i.e. spaces, tabs, linefeeds) are completely ignored.

Variables may contain characters a-z, A-Z, numbers 0-9 and underscores _. For instance, {dog,cat}, {cat,whale} bla bla ... ignored ... {x1, dog}

Available operators are & and | for ∧ and ∨, respectively, and brackets (...) . The parser respects precedence of ∧ over ∨.

The input has to contain a single expression which can be split over multiple lines. These are are replaced by spaces before the expression is parsed.

Variables may contain characters a-z , A-Z , numbers 0-9 and underscores _ . For instance, (dog | cat) & pig

#Games: m =
#Players: n =
≤ wi ≤
Q = Math.ceil( * w(N))
Type preserving
Weight preserving
(w(j) ≥ w(i) for j more desirable than j)

Formula:
(Example: (1 OR 2) AND 3.)

(Do not change the following values except you are aware of the consequences.)
Default min./max. expected quota: /
Default min./max. expected weight: /

Encoder for binary Variables:

as

The backend (I)LP solver is .

Use Download to save the (I)LP as a file to you computer in CPLEX file format which is accepted by most (I)LP solvers. Use Solve to solve it directly. To this end, the game\'s textual description on the left is sent to a server and is solved there. Please note that the QOBDD is rebuilt on that computer so that beside the time for the solver that process might cost additional time.

Remark: It should usually be faster to minimize the quota.


Integer weights?
Objective:
Preserve Types
wait